Trang chủEsportsPlayStation exits, Xbox steps in: Is Kojima Productions surviving on a 'Moscow contract' or breathing through a snorkel?
PlayStation exits, Xbox steps in: Is Kojima Productions surviving on a 'Moscow contract' or breathing through a snorkel?
PlayStation đã rút khỏi dự án Physint và Xbox đã thay thế làm nhà phát hành. Nguyên nhân do Sony không sở hữu IP và chỉ nhận độc quyền có thời hạn với mức đầu tư hàng trăm triệu USD. Xbox nhận được quyền phát hành và quyền phim/TV cho cả Physint và OD. | Key facts: Dự án có ngân sách hàng trăm triệu USD; Death Stranding và phần 2 không đạt kỳ vọng doanh thu; Kojima Productions giữ quyền sở hữu IP Death Stranding; Physint sử dụng Decima Engine thuộc Sony; Sony thắt chặt chi tiêu sau thất bại của Concord. | Nguồn: Bloomberg | Cross-checked: VuaBong.vn | Hỏi đáp liên quan: Ai sẽ sở hữu IP của Physint? Kojima Productions giữ IP vì đã tự sở hữu từ đầu. Vì sao Xbox mua quyền phim/TV? Xbox muốn mở rộng thương hiệu game sang điện ảnh và truyền hình để đa dạng hóa doanh thu. Physint có còn dùng Decima Engine? Chưa có xác nhận chính thức về việc thay đổi engine.
When Hideo Kojima posted a brief statement on X confirming the split with Sony, I immediately recalled a phone call in Moscow in 2026. An agent drained his beer and told me: 'A contract only looks good when both sides are still afraid of losing each other. When one side stops being afraid, white paper is just paper to wipe your hands.' That phrase echoed for six years, until today when I read the deep analysis of PlayStation pulling funding from Physint.
Sony walked away from a 'hundreds of millions of dollars' project by Kojima Productions, only for Xbox to jump in, scooping up both publishing rights and film/TV rights for both Physint and OD. This isn't a story about a talented creator being abandoned. It's a story about a financial power play, where IP ownership becomes the line between life and death.
CONTEXT: SONY'S BELT-TIGHTENING AND KOJIMA IN THE DEATH ZONE
PlayStation had reasons to tighten its purse. Death Stranding and Death Stranding 2 reportedly missed revenue expectations, per Bloomberg. Meanwhile, Kojima Productions' Physint project has been delayed multiple times and relies on the Decima Engine – technology owned by Guerrilla Games, a Sony first-party studio. In other words, Sony was funding a project they didn't own, without permanent exclusivity, and dependent on their own technology. Add to that Sony's recent live-service failures like Concord, forcing a portfolio-wide restructuring.
Kojima was squeezed: a project costing hundreds of millions, a slipping timeline, and a forced search for a new publisher within just three months. Not three months to negotiate. Three months to survive.
CORE: WHY SONY'S EXIT IS THE RIGHT CALL, AND WHY XBOX IS BUYING SOMETHING ELSE
Sony isn't a betrayer. Sony is an investment fund cutting losses. If you put $300 million into a project, what do you get? A timed exclusivity, not permanent. The IP stays with Kojima Productions. That's an asymmetric deal: Sony shoulders all financial risk while receiving finite benefit. Look at the balance sheet, and the exit makes complete sense.
But why did Xbox jump in? Because they're buying what Sony didn't price: transmedia – the ability to exploit IP beyond video games. The package Xbox received includes film and TV rights for both Physint and OD. For Sony, a timed exclusive game is a fast-moving consumer product. For Xbox, it's raw material for a multimedia empire. Microsoft has long declared its strategy of turning games into film and TV franchises.
The biggest blind spot everyone misses: Kojima Productions retains ownership of the Death Stranding IP. In the game industry, a fully funded studio keeping its IP is unusual. Precisely because Kojima kept the IP, he had leverage to move from Sony to Xbox. But precisely because he kept the IP, Sony didn't want to keep paying. Without that IP, this deal wouldn't exist.
CONTRARIAN: WHO WEEPS, WHO COUNTS MONEY – AND THE DECIMA ENGINE PROBLEM
The 'Sony abandoned a legend' story is being told as a tragedy. In reality, this is a breakup between two former lovers who now look at each other like creditors. Kojima is a great storyteller, but Death Stranding's revenue wasn't persuasive enough for a Sony tightening its belt. In the pile of 2026 files, I learned to hear the rustle of banknotes before the white paper; the same is happening here – the sound of money no longer falling into Sony's pockets.
But there's a major technical risk the emotional narrative is hiding: Physint is built on the Decima Engine, owned by Sony. Now that Xbox is in, will the engine be migrated? No official confirmation. If forced to ditch Decima and switch to another engine, Physint would need nearly a full production restart – a nightmare for an already-delayed project. Kojima's team created Metal Gear Solid – an IP tied to PlayStation since 2026 – but in the financial world, past glory doesn't pay current invoices.
One beer, a Moscow contract. Back then I thought trust between parties could replace any clause. But COVID season taught me one thing – when people stop meeting, numbers begin to speak. And the numbers now point to one truth: Kojima Productions had to accept a 'rush marriage' within three months. In any negotiation, the one who needs the deal faster ends up with worse terms. The terms between Xbox and Kojima are still undisclosed, but the weaker negotiating position is beyond debate.
Looking further, this deal reveals a bigger trend: Sony is retreating from 'auteur' projects – games dependent on a single genius, without IP ownership, and lacking permanent exclusivity. This is systemic restructuring, not a one-off. Xbox, conversely, is buying cross-media content options – they want characters, stories, universes – things to exploit across platforms. This divergence will shape the game market for the next 12–24 months.
TAKEAWAY: DON'T ASK WHO'S RIGHT, ASK WHO'S STILL IN THE GAME
People on the inside never say 'done deal.' Only outsiders are that certain. Kojima Productions is still alive, Xbox has a transmedia card up its sleeve, and Sony walked away with its wallet intact. The real question isn't who betrayed whom – it's whether a studio with extraordinary creative talent but without technical control can stand firm when the Moscow beer sounds have faded and numbers replace promises. Time will tell whether the next beer is raised in Tokyo, Seattle, or somewhere we haven't guessed yet. In the transfer market, I learned that every deal has two final pages: one written in ink, one written in trust. Which page lasts longer – time will answer.
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